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ANTONELLA D'AMICO

Robotics and Virtual Worlds: An Experiential Learning Lab

  • Autori: Caci, B; D’Amico, A; Chiazzese, G
  • Anno di pubblicazione: 2013
  • Tipologia: Capitolo o Saggio (Capitolo o saggio)
  • Parole Chiave: Educational robotics; cognitive skills; academic performance; human-robot interaction
  • OA Link: http://hdl.handle.net/10447/101950

Abstract

Aim of the study was to investigate the cognitive processes involved and stimulated by educational robotics (LEGO® robots and Kodu Game Lab) in lower secondary school students. Results showed that LEGO® and KGL artifacts involve specific cognitive and academic skills. In particular the use of LEGO® is related to deductive reasoning, speed of processing visual targets, reading comprehension and geometrical problem solving; the use of KGL is related to visual-spatial working memory, updating skills and reading comprehension. Both technologies, moreover, are effective in the improvement of visual-spatial working memory. Implications for Human-Robot Interaction and BICA challenge are discussed.