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1. Gaming "Ti misuro": termoblitz SenHAR a Isola delle Femmine (100%)
13-lug-2022 10.57.33Isola delle Femmine articolo, notizia, unipa, gaming, termoblitz, SenHAR Giovedì 14 luglio presso la spiaggia libera di Isola delle Femmine si tiene l'iniziativa di gaming "Ti misuro" organizzata nell'ambito del progetto di cooperazione territoriale INTERREG Italia - Malta "SenHAR - Campagne di sensibilizzazione per un'armonizzazione Italo-Maltese per un buono stato dell'ambiente ... con il supporto dell'Università di Malta. Gaming "Ti misuro": termoblitz SenHAR a Isola delle
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2. Maria Teresa GRAFFEO (29%)
4-giu-2025 16.27.23on the gaming behavior. Identifying the major predisposing psychological variables could prove ... psychological factors in producing gaming behavior. Supervisor: Prof.ssa Maria Di Blasi Curriculum Vitae Main research areas of interest Addiction Craving Digital wellbeing Gaming Psychotherapy ... , with a particular focus on the gaming behavior. Identifying the major predisposing psychological variables could ... underlying psychological factors in producing gaming behavior. Supervisor: Prof.ssa Maria Di Blasi
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3. Maria Teresa Graffeo (29%)
4-giu-2025 16.29.12on the gaming behavior. Identifying the major predisposing psychological variables could prove ... psychological factors in producing gaming behavior. Supervisor: Prof.ssa Maria Di Blasi Curriculum Vitae Main research areas of interest Addiction Craving Digital wellbeing Gaming Psychotherapy ... , with a particular focus on the gaming behavior. Identifying the major predisposing psychological variables could ... underlying psychological factors in producing gaming behavior. Supervisor: Prof.ssa Maria Di Blasi
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5. Tesi di laurea - Primo incontro[69528] (20%)
3-nov-2022 9.48.21vorrebbe fare una tesi sull’internet gaming addiction (dipendenza da giochi online). Quali passaggi ... tra internet gaming addiction e disturbo del sonno, o internet gaming addiction e chiusura sociale
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6. RPC-Lab Research Lab in Clinical and Group Psychology: promotion of wellbeing and innovation (20%)
31-lug-2022 14.47.50media habits that can simultaneously benefit and harm their mental well-being. - Internet gaming ... of activity can now be engaged in (e.g., gaming and gambling). - Health Psychology The contribution ... Problematic Online Gaming Maria Di Blasi maria.diblasi@unipa.it The therapeutic alliance in group
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7. Laboratorio di Psicologia clinica e dei gruppi (20%)
31-lug-2022 14.48.01media habits that can simultaneously benefit and harm their mental well-being. - Internet gaming ... of activity can now be engaged in (e.g., gaming and gambling). - Health Psychology The contribution ... Problematic Online Gaming Maria Di Blasi maria.diblasi@unipa.it The therapeutic alliance in group
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8. Tesi di laurea - Primo incontro[69528] (20%)
24-set-2025 16.10.00vorrebbe fare una tesi sull’internet gaming addiction (dipendenza da giochi online). Quali passaggi ... tra internet gaming addiction e disturbo del sonno, o internet gaming addiction e chiusura sociale
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9. UTF-8Graffeo_CV English Europass (20%)
4-giu-2025 16.25.42addictions (gambling, compulsive shopping, Internet Gaming Disorder) in adults and adolescents ... Thinking and various underlying psychological factors in problematic gaming, focusing on the specific ... ; Di Blasi, M. (2023). Understanding Problematic Gaming During the Covid-19 Pandemic in Adolescents ... . Graffeo M. T., Pepi, A. (2023) Online gaming during the covid-19 pandemic: a systematic review. Mini
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10. cv_barnabè (19%)
14-apr-2021 10.47.53, Simulation & Gaming, 46(6), pp. 763-791, (doi:10.1177/1046878115615991). 17 (2013) Barnabè F ... Knowledge Into Action, Simulation & Gaming, 40(1), pp. 84-97. (DOI:10.1177/1046878107308076). 23 ... , in “The International Simulation and Gaming Yearbook”, Volume 11, CD, Interactive Learning through Gaming
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11. cv ferraro per srps e trp (19%)
15-ott-2025 11.47.00UNIPA. In collaborazione con SEUS, Palermo Novembre 2018 - 2021 Internet Gaming Disorder ... ). Prevalence and Risk Factors for Internet Gaming Disorder (IGD) in a sample of 5,979 Italian Online Gamers
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12. be_0048_Secure societies- FIGHT AGAINST CRIME AND TERRORISM (17%)
20-mag-2014 12.54.06enforcement capabilities topic 3: Pan European platform for serious gaming and training • FCT-08 ... , le squadre di serious gaming and sicurezza, etc., per far fronte alle minacce fisiche e agli attacchi ... contributi. • Sviluppo di programmi di formazione, soluzioni e strumenti per il grave gaming
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13. Relazione RPC Lab anno 2023 (17%)
29-ago-2024 11.31.55) Online gaming during the Convegno XXXIII Graffeo, Pepi 14-17 Covid-19 pandemic: A Congresso ... , A. (2023). Uncovering latent profiles of internet, smartphone and gaming use among young adults and ... Problematic Gaming During the Covid-19 Pandemic in Adolescents and Adults: A Systematic Review
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14. Relazione Attività - anno 2023 (17%)
29-ago-2024 11.57.26) Online gaming during the Convegno XXXIII Graffeo, Pepi 14-17 Covid-19 pandemic: A Congresso ... , A. (2023). Uncovering latent profiles of internet, smartphone and gaming use among young adults and ... Problematic Gaming During the Covid-19 Pandemic in Adolescents and Adults: A Systematic Review
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15. Programma_HIC2018 (17%)
28-giu-2018 11.10.32software to manage a smart water network with ✔ ✔ S11. Smart Sensors, Smart networks and Serious Gaming ... ✔ ✔ A4. ICT for water Antonio Trabucco, Simone Mereu, Xavier Domingo Albin, Gaming for policy analysis ... Sensors for Smart Water Network Monitoring ✔ ✔ S11. Smart Sensors, Smart networks and Serious Gaming
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16. cv_leone (17%)
14-apr-2021 10.47.552018 ● Eadington Fellow, Center for Gaming Research, University of Nevada, Las Vegas, September ... from the Center for Gaming Research, University of Nevada, Las Vegas, March- April 2017 ● Grant ... ”, 1-10. Center for Gaming Research Occasional Paper Series, 42 (July), University of Nevada
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17. PROGRAMMA "Museologia e gestione dei beni museali" A.A. 2024-2025 (17%)
29-ott-2025 18.08.30of Gamers: Unmediated Cultural Heritage Through Gaming Marco Riccobono The Museum as Information Space ... Restivo Training Social Learning Skills by Collaborative Mobile Gaming in Museums Marzia Adamo
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18. CALL FOR PAPERS OF INTEREST (17%)
3-mag-2021 17.27.13. Nowadays, many application fields such as gaming, finance, banking, autonomous vehicles, healthcare and ... , Gaming, Business management, Resource management, IoT and Industry 4.0 Submission Instructions
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19. Bartolomeo COSENZA (17%)
28-mar-2025 14.44.21). Beatboxing: un percorso educativo musicale attraverso il Gaming. Nuova secondaria, n. 2, ottobre 2024 ... il Gaming. Nuova secondaria, n. 2, ottobre 2024 - anno XLII Scienze pedagogiche, 350. ISSN 1828-4582
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20. Giordano_CV coordinamento (1) (17%)
17-dic-2024 8.24.17problematic gaming during the COVID-19 pandemic in adolescents and adults: A systematic review ... ). A compensatory model to understand dysfunctional personality traits in problematic gaming: The role 3
