Augmented Reality Gamification for Human Anatomy
- Autori: Argo, A.; Arrigo, M.; Bucchieri, F.; Cappello, F.; Di Paola, F.; Farella, M.; Fucarino, A.; Lanzarone, A.; Lo Bosco, G.; Saguto, D.; Sannasardo, F.
- Anno di pubblicazione: 2019
- Tipologia: Contributo in atti di convegno pubblicato in volume
- OA Link: http://hdl.handle.net/10447/338699
This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory. In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.