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  • 1. Incontro Pirandello. Neuromarketing e Virtual reality (100%)

    8-ago-2025 8.26.00

    Incontro Pirandello. Neuromarketing e Virtual reality Incontro su Pirandello, evento, Sum Dettagli Giovedì 26 ottobre 2023 alle ore 18 presso l’Aula Magna "Margherita De Simone" di Architettura (Ed. 14) si svolgerà l’incontro Pirandello. Neuromarketing e Virtual reality. L’iniziativa, patrocinata dal Dipartimento di Scienze Umanistiche e dall’AINEM (Associazione Italiana Neuromarketing ... l’incontro Pirandello. Neuromarketing e Virtual reality. Locandina Programma /sites/portale

  • 2. Seminario Online "Augmented Reality & Virtual Reality: Industry 4.0" (93%)

    1-dic-2020 12.13.38

    Seminario Online "Augmented Reality & Virtual Reality: Industry 4.0" articolo, notizia, unipa Si informano tutti gli studenti del CdS in Ingegneria Gestionale di un interessante seminario dal titolo "Augmented Reality & Virtual Reality: Industry 4.0" Il seminario sarà articolato in 2 sessioni, di 4 ore ciascuna, svolte in modalità telematica sulla piattaforma Microsoft ... DELL’INTERVENTO: Augmented Reality and Virtual Reality pave the way to digital transformation: new

  • 3. Seminario Online "Augmented Reality & Virtual Reality: Industry 4.0" (93%)

    1-dic-2020 12.13.38

    Seminario Online "Augmented Reality & Virtual Reality: Industry 4.0" articolo, notizia, unipa Si informano tutti gli studenti del CdS in Ingegneria Gestionale di un interessante seminario dal titolo "Augmented Reality & Virtual Reality: Industry 4.0" Il seminario sarà articolato in 2 sessioni, di 4 ore ciascuna, svolte in modalità telematica sulla piattaforma Microsoft ... DELL’INTERVENTO: Augmented Reality and Virtual Reality pave the way to digital transformation: new

  • 4. Seminario Online "Augmented Reality & Virtual Reality: Industry 4.0" (93%)

    1-dic-2020 12.12.33

    Seminario Online "Augmented Reality & Virtual Reality: Industry 4.0" articolo, notizia, unipa Si informano tutti gli studenti del CdS in Ingegneria Gestionale di un interessante seminario dal titolo "Augmented Reality & Virtual Reality: Industry 4.0" Il seminario sarà articolato in 2 sessioni, di 4 ore ciascuna, svolte in modalità telematica sulla piattaforma Microsoft ... DELL’INTERVENTO: Augmented Reality and Virtual Reality pave the way to digital transformation: new

  • 5. Realtà virtuale immersiva al Corso di Laurea Magistrale in Biologia Marina (89%)

    28-giu-2024 10.07.19

    Realtà virtuale immersiva al Corso di Laurea Magistrale in Biologia Marina articolo, notizia, unipa, scienze della terra e del mare, biologia marina, realtà virtuale, virtual reality Dopo la missione appena conclusa per la realizzazione di video subacquei tridimensionali alle Isole Eolie attraverso l'imbarcazione da Ricerca del Dipartimento di Scienze della Terra e del Mare - UNIPA ... i video in alta definizione (Virtual Reality a 360 gradi) sui fondali marini dell’arcipelago eoliano

  • 6. cv-bordegoni (60%)

    17-apr-2018 9.36.08

    Simulation in Virtual Reality Multisensory Environment for Industrial Products Evaluation, Computer Aided ... ., Ferrise F., Designing interaction with consumer products in a multisensory virtual reality ... ., Rossini M., Molteni F., Immersive Virtual Reality System for treatment of phantom limb pain (PLP), ASME ... based on hand gestural and olfactory interaction, The 21st ACM Symposium on Virtual Reality Software ... ., Integrating scents simulation in Virtual Reality multisensory environment for industrial

  • 7. Giacomo BELMONTE (53%)

    31-mar-2025 10.16.07

    project title and a short abstract PhD project Title Applicability of the immersive virtual Reality ... , the applicability of virtual reality protocols applied to indoor cycling are already present in the scientific literature. Therefore, this project aims to evaluate the effects of a virtual reality-based ... project Title Applicability of the immersive virtual Reality on indoor cycling in children and ... produced new scenarios to promote indoor cycling. Indeed, the applicability of virtual reality protocols

  • 8. Giacomo Belmonte (53%)

    12-dic-2024 12.05.54

    project title and a short abstract PhD project Title Applicability of the immersive virtual Reality ... , the applicability of virtual reality protocols applied to indoor cycling are already present in the scientific literature. Therefore, this project aims to evaluate the effects of a virtual reality-based ... project Title Applicability of the immersive virtual Reality on indoor cycling in children and ... produced new scenarios to promote indoor cycling. Indeed, the applicability of virtual reality protocols

  • 9. brochure_Esperienza inSegna 2019 (49%)

    19-feb-2019 13.50.01

    I cambiament_i climat_ici: cause e conseguenze Cibus in fabula Virtual reality: dive in the sea 360 Web ... della Scuola secondaria di 1° grado quanto ci riguarda? di trombone Virtual reality: dive in the sea 360 ... , Francesca Inzerillo, Anna Lo Prest_i, 9 - 13 | seminari Virtual reality: dive in the sea 360 ... a cura di Silvye Foucaud, Viviana Ferlazzo, sabato 23 9 - 13 | seminariofebbraio Virtual reality ... 9 - 13 | seminariLiceo linguist_ico Ninni Cassarà Virtual reality: dive in the sea 360° Giada

  • 10. ALLEGATO A_Offerta formativa FORTHEM campus Valencia Digital Transformation (38%)

    28-ott-2022 9.42.29

    stereotypes and prejudices in social media. 1 Hands on laboratory about uses of virtual reality in Laboratory on Virtual Reality in Psychopathology and Clinical Psychology English psychopathology research ... English 2 1 Designing human-friendly cities English 2 1 Virtual Reality and meditation English 2 1

  • 11. curriculum_MANCUSO_ANTONIO - Antonio Mancuso (37%)

    9-apr-2022 11.18.07

    for human-computer interaction in virtual reality environments. In: Virtual, Interactive and Integrated ... A (2010). Simulation of a Milling Process with Virtual Reality. In: Simulation of a Milling Process with Virtual Reality. Mancuso A, Milone S, Tumino D (2009). A SIMULTANEOUS ENGINEERING APPROACH ... , Ingrassia T, Mancuso A, Nigrelli V (2005). Finite element re-analysis in virtual reality environments

  • 12. curriculum_MANCUSO_ANTONIO (37%)

    15-ott-2024 17.44.58

    -computer interaction in virtual reality environments. In: Virtual, Interactive and Integrated ... A (2010). Simulation of a Milling Process with Virtual Reality. In: Simulation of a Milling Process with Virtual Reality. Mancuso A, Milone S, Tumino D (2009). A SIMULTANEOUS ENGINEERING APPROACH ... T, Mancuso A, Nigrelli V (2005). Finite element re-analysis in virtual reality environments

  • 13. domande orale edunext (32%)

    21-mag-2025 9.41.44

    in basso e una colonna a destra. The use of virtual reality (VR) and augmented reality (AR ... , rettangolo, cerchio) e aggiungi del testo all’interno. The use of virtual reality (VR) and ... in formato .csv The use of virtual reality (VR) and augmented reality (AR) in eLearning has created

  • 14. Dottorandi e Dottori di ricerca (32%)

    3-nov-2025 8.46.25

    (AR) and Virtual Reality (VR) systems, valid in terms of ergonomics and usability, aimed ... protocol for minimally invasive cardiovascular device implants using Virtual Reality (VR) and ... stratification of cardiovascular pathologies using medical imaging, 3D printing and virtual reality

  • 15. Programma_NECS2021 (31%)

    3-giu-2021 17.25.24

  • 17. a.a. 2020-2021 | I semestre | Concluso (31%)

    4-ott-2021 4.19.16

    2yu784d 2 LABORATORIO PROFESSIONALE DI VIRTUAL REALITY (A/L) 3 MANDALÀ GIUSEPPINA 2 LABORATORIO PROFESSIONALE DI VIRTUAL REALITY (M/Z) 3 DONATI GIANLUCA link MARCO CANNELLA

  • 18. Bandi insegnamenti scoperti Palermo 2020-2021-Attribuzioni (31%)

    30-set-2020 10.31.26

    pubblica, GIUSEPPINA DI VIRTUAL REALITY I SEM. 3/30 d’impresa e pubblicità - LM59 MANDALA (A/L) LABORATORIO PROFESSIONALE Comunicazione pubblica, GIANLUCA DI VIRTUAL REALITY d’impresa

  • 19. Bando insegnamenti scoperti Palermo 2020-2021 (13-7-2020 ) (31%)

    13-lug-2020 17.16.58

    I SEM. 3/30 CULTURE E SOCIETA’ Comunicazione PROFESSIONALE DI pubblica, d’impresa VIRTUAL REALITY ... DI pubblica, d’impresa VIRTUAL REALITY e pubblicità (M/Z) Scienze LABORATORIO DI I SEM 3/30 CULTURE

  • 20. a.a. 2021-2022 | I semestre | Concluso (31%)

    25-feb-2022 13.16.39

    DI VIRTUAL REALITY (A-L) 3 MANDALA’ GIUSEPPINA lyppjzs 2 LABORATORIO PROFESSIONALE DI VIRTUAL REALITY