2025 |
The Impact of Different Game Dynamics on Sustainable Urban Mobility in Corporate Environments |
Contributo in atti di convegno pubblicato in volume |
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2024 |
Sustainable Mobility as a Sport |
Capitolo o Saggio |
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2024 |
Strumenti e metodi per progettare servizi pubblici digitali equi e sostenibili.
Verso un approccio More-Than-Human Centered |
Contributo in atti di convegno pubblicato in volume |
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2024 |
The Madonie Misalignment: participatory budgeting insights on PNRR funded measures |
Capitolo o Saggio |
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2024 |
Service Design Intensive School |
Capitolo o Saggio |
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2024 |
From marine neglected substrata new fungal taxa of potential biotechnological interest: the case of Pelagia noctiluca |
Articolo in rivista |
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2024 |
Conversation Design for Raising Awareness on the Responsible Use of the Internet : Co-design of a Chatbot Game with Secondary School Students |
Capitolo o Saggio |
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2023 |
SWAPHYPE. Servizio compensatore di pratiche di riuso |
Contributo in atti di convegno pubblicato in volume |
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2023 |
Il mondo phygital : DARE |
Scheda di catalogo, repertorio o corpus |
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2023 |
Multiple Theories of Change for innovation governance |
Capitolo o Saggio |
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2022 |
Mobile apps and gender equality. Why it is relevant the design of inclusive digital interfaces |
Capitolo o Saggio |
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2022 |
A Connected World : designing new methods, tools and solutions to link people together and save the planet |
Curatela |
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2022 |
“Fake it ‘til you make it”: The designer playground for crafting prototypes, orchestrating frauds and pushing the ecological transition |
Capitolo o Saggio |
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2022 |
Gamification or Game Design? A case study in the field of sustainable commuting |
Capitolo o Saggio |
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2022 |
A Win-Win Scheme for Improving the Environmental Sustainability of University Commuters’ Mobility and Getting Environmental Credits |
Articolo in rivista |
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2021 |
MUV – MOBILITY URBAN VALUES |
Capitolo o Saggio |
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2021 |
Art for Change |
Capitolo o Saggio |
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2021 |
Cartoline da Palermo |
Capitolo o Saggio |
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2020 |
A gamified mobility experience |
Contributo in atti di convegno pubblicato in volume |
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2019 |
New digital instruments for the community building in housing cooperatives |
Capitolo o Saggio |
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2019 |
Right to the future |
Capitolo o Saggio |
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2019 |
Urban Innovation Through Co-design Scenarios. Lessons from Palermo |
Contributo in atti di convegno pubblicato in volume |
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2019 |
MUV: A game to encourage sustainable mobility habits |
Contributo in atti di convegno pubblicato in volume |
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2019 |
Right to the future: ideas kit for the future of Palermo |
Curatela |
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2019 |
Junkbox, a waste management educational game for preschool kids |
Articolo in rivista |
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2018 |
Menzione d'Onore Borgo Vecchio Factory |
Altro |
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2017 |
Right to the Future |
Contributo a forum/dibattito, Introduzione |
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2017 |
PUSH. Progetto Open Tour |
Capitolo o Saggio |
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2016 |
Borgo Vecchio Factory |
Scheda di catalogo, repertorio o corpus |
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2016 |
Sant'Anna Jamming |
Scheda di catalogo, repertorio o corpus |
Go to |
2016 |
Service Design and Urban Policies |
Articolo in rivista |
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